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Extracting Semantically Annotated 3D Building Models with\ud Textures from Oblique Aerial Imagery

机译:使用\ ud提取语义注释的3D建筑模型 倾斜航空影像的纹理

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摘要

This paper proposes a method for the reconstruction of city buildings with automatically derived textures that can be directly used for facade element classification. Oblique and nadir aerial imagery recorded by a multi-head camera system is transformed into dense 3D \udpoint clouds and evaluated statistically in order to extract the hull of the structures. For the resulting wall, roof and ground surfaces\udhigh-resolution polygonal texture patches are calculated and compactly arranged in a texture atlas without resampling. The facade \udtextures subsequently get analyzed by a commercial software package to detect possible windows whose contours are projected into\udthe original oriented source images and sparsely ray-casted to obtain their 3D world coordinates. With the windows being reintegrated \udinto the previously extracted hull the final building models are stored as semantically annotated CityGML ”LOD-2.5” objects.
机译:本文提出了一种具有自动派生纹理的城市建筑物重建方法,该方法可以直接用于立面元素分类。由多头相机系统记录的倾斜和最低点的航空影像被转换成密集的3D \ udpoint云并进行统计评估,以提取结构的外壳。对于生成的墙,计算屋顶和地面\超高分辨率的多边形纹理补丁,并将其紧凑地排列在纹理地图集中,而无需重新采样。随后,通过商业软件包对立面\ udtextures进行分析,以检测可能的窗口,将其轮廓投影到原始方向的源图像中,并进行稀疏射线投射以获得其3D世界坐标。将窗户重新整合到先前提取的船体中,最终的建筑模型将存储为语义标注的CityGML“ LOD-2.5”对象。

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